Huntr LVM

The LMV Challenge was designed to stress-test agentic AI applications against targeted security threats in a competition format. Unlike traditional bug bounty models (OSV, MFV), LMV gamifies participation with leaderboards, reward pots, and timed competitions.

User objectives: Understand how the competition works.Access challenges quickly and easily.See their ranking and rewards in real-time to stay motivated.

Approach: Focus on a single hosted challenge with multiple independent objectives.

Front-load the competition format, mechanics, and rewards to entice participation. Use automated detectors to evaluate attack success and populate leaderboards instantly.

Client

Palo Alto Networks

Date

Summer 2025

Role

Lead Designer

Early Wireframes (sketch concepts)

  1. As a curious security researcher, I want to understand the challenge format so I can decide whether to participate.
  2. As a competitor, I want to see all objectives clearly explained so I know what to attempt.
  3. As a motivated participant, I want to track my leaderboard position and potential payout so I stay engaged.
  4. As a top competitor, I want verification to ensure my rewards are protected and legitimate.
  • Homepage: Hero banner explaining the LMV program, competition model, and rewards → call-to-action to join challenge.
  • Challenge Overview Page: List of objectives (tool misuse, margin manipulation, etc.) with status indicators (attempted, completed).
  • Leaderboard Page: Real-time leaderboard with usernames, scores, and payout estimates.
  • Rewards Page: Visual breakdown of prize pot and how it splits by leaderboard rank.

Design System Components

  1. To ensure consistency across the MVP:
    • Typography:
      • Headlines: Bold, modern sans-serif (emphasizing energy and competition).
      • Body: Neutral sans-serif for clarity in technical instructions.
    • Color Palette:
      • Primary: Deep navy (trust/security).
      • Secondary: Electric green (hacking/gamification).
      • Accents: Amber/orange (highlight rewards and urgency).
    • UI Components:
      • Cards → for each challenge objective.
      • Tabs → to switch between Overview, Objectives, Leaderboards, Rewards.
      • Progress indicators → show challenge attempts/completion.
      • Leaderboard table → sortable by time, tokens, or difficulty.
      • Reward meter → prize pot visualization with share per position.

Hi-Fidelity Designs

  1. Homepage (Explainer + Call-to-Action)
    • Hero: “Break AskNova. Win Rewards.”
    • Section: “How LMV Works” with a 3-step illustration (Join → Attack → Earn).
    • Call-to-action button: “Start Competing.”
  2. Challenge Page
    • Objectives displayed as flippable cards → front shows context, back shows attack goal and success criteria.
    • Each card has a “Submit Attack” button.
  3. Leaderboard Page
    • Real-time leaderboard with usernames, scores, and dynamic prize allocation.
    • Toggle between different leaderboards: Shortest Prompt, First Blood, Difficulty.
  4. Rewards Page
    • Visual prize pot (progress ring or stacked bar).
    • Explanation of bonus vs. primary objectives.
    • Example scenario showing how a user could maximize rewards

Challenges and Solutions

  • Challenge: Detecting duplicate submissions could have diluted leaderboard fairness.
    • Solution: Designed game mechanics where duplicate prompts yield no extra points for primary objectives but can still count for bonus objectives (e.g., shortest prompt).
  • Challenge: Explaining a competition model (new for users familiar with bug bounty).
    • Solution: Used simple onboarding visuals (“3 steps: Join → Attack → Earn”) and an FAQ block.
  • Challenge: Keeping users motivated during long competitions.
    • Solution: Live leaderboard with visible prize impact for each rank, plus “First Blood” callouts for early achievers.

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